Acknowledgements
This Fellowship would not have been possible without the assistance of numerous individuals, with a full list too long to give. However, I would like to thank the following for their assistance:
- Microsoft: Xbox, 343 Industries, Iron Galaxy, Microsoft Studios and the FanFest team, all of whom gave me useful information and assistance surrounding accessibility and event access for those without sight. I would also like to thank them for their willingness to talk as openly as they did about accessibility and for providing access to both E3 and FanFest, without access to which my Fellowship would not have been as worth undertaking as it proved to be.
- Valve, who provided information on their company infrastructure and were willing to discuss the experiences of gamers without sight with their Steam distribution platform.
- Nvidia, who were curious to understand how gaming works as a gamer without sight and that software accessibility for peripherals is just as important as game accessibility itself.
- NetherRealm Studios, who understood the issues I explained to them and were willing to consider resolving those issues in future projects.
- Harmonix, who were keen to consider accessibility, even on what were pre-release products when I visited.
- My various other contacts, who helped me organise both studio visits and see points of interest.
- Matt Whitlock, without whose table of contents code this document would not be anywhere near as well organised as it is currently.
- Finally, of course, the Winston Churchill Memorial Trust, who granted me the ability to take such an opportunity further than just an idea.
Copyright © 2017 by SightlessKombat. The moral right of the author has been asserted.
If you wish to use any infomation from this report in any format, I would politely ask that you acknowledge me as the original author and contact me to let me know. This helps spread the word about my ideas, as well as letting me gauge interest in the information in question.
