About Me
I have been playing Mainstream games for a number of years, partly to socialise with my peers and partly to enjoy the same experiences as they do in this unparalleled form of escapism. I write accessibility reviews of hardware and games so that developers can use the information as feedback for current and future projects. I also create YouTube content mostly revolving around Killer Instinct (a game that you will read about in greater detail later in this report).
This Fellowship was undertaken because I felt and still do feel, that the mainstream games industry, regardless of what progress it has made, is still not doing enough to include those who have absolutely no sight, like myself, in mainstream videogames.
The UK games industry was, in 2016, worth £4.33 billion according to a fact sheet provided by UK Interactive Entertainment (UKIE). Moreover, according to this global industry breakdown from Newzoo globally 2.2 billion gamers will generate approximately $108.9 billion in revenue. These statistics serve to demonstrate that the market for accessibility in mainstream gaming is very much a worldwide prospect.
With these statistics in mind, I thought it better to focus on advocating to mainstream developers to make their titles as inclusive as possible rather than getting audiogame developers to try and live up to mainstream standards.
