Experiences with developers
Now that we have discussed all the questions and the basic answers, I will share some of the findings that allowed me to come to these conclusions, starting with E3 and working forward from there.
Not absolutely everything I discussed whilst on the Fellowship can or will be detailed here, but I hope the information provided will be of assistance for those developers interested in making their games accessible to GWS, as well as those consumers who want to get a greater understanding of the ins and outs of initiating discussions within the gaming industry.
