Gears Of War: E-Day: Accessibility Review (In Progress)

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Though Horde Siege was not available to play in this build, I plan to cover that in a future update to this review. Introduction Nearly 20 years ago, in November 2006, the original GearsContinue reading “Gears Of War: E-Day: Accessibility Review (In Progress)”

(Almost) The Best There Is: Marvel’s Wolverine): Accessibility Review

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Introduction Wolverine. Whether it’s the comic book iteration, from any number of animated shows, or the versions featured in iconic film appearances, it’s a name that’s pretty much instantly recognisable. When I heard thatContinue reading “(Almost) The Best There Is: Marvel’s Wolverine): Accessibility Review”

Halo: Campaign Evolved: Accessibility Review

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Introduction 25 years. That’s how long Halo has been a franchise, at least in its publicly retail releasing form. Kind of feels strange to think that, in a way. As a gamer without sight,Continue reading “Halo: Campaign Evolved: Accessibility Review”

A Natively Accessible Nintendo Title!: Rhythm Heaven Groove: Accessibility Review

Introduction Rhythm heaven, known as Rhythm Tengoku in Japan and as Rhythm Paradise in the UK, is a series that has been around for 20 years at this point. Its quirky characters, numerous minigames and overall level of challenge have kept a community trying all sorts of things, from playing blindfolded to trying to passContinue reading “A Natively Accessible Nintendo Title!: Rhythm Heaven Groove: Accessibility Review”

Assassin’s Creed Black Flag: Resynced: Initial Accessibility Impressions

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Introduction Assassin’s Creed, as a series, has an interesting recent history with accessibility as a gamer without sight. From Origins using cursor-based menus to Valhalla thankfully moving away from the practice and having menuContinue reading “Assassin’s Creed Black Flag: Resynced: Initial Accessibility Impressions”

It’s Racing, But Not As We’d Hoped: Forza Horizon 6: Accessibility Review

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Introduction Ever since the release and my review of Forza Horizon 5 in 2021, (hereafter referred to as FH5), the potential for a fully accessible Forza title has been strong. Merely a couple ofContinue reading “It’s Racing, But Not As We’d Hoped: Forza Horizon 6: Accessibility Review”

Untapped Potential: Invincible VS: Accessibility Review

Disclaimer The copies of the game used for this review were provided by the publisher at no cost to the reviewer. Introduction Fighting games are a genre I dip in and out of on occasion, especially when accessible ones like Mortal Kombat 1 (which I reviewed around the time of its release) appear, though sadlyContinue reading “Untapped Potential: Invincible VS: Accessibility Review”

The Cycle Continues: Saros: Accessibility Review

Disclaimer The copy of the game used for this review was provided by the publisher at no cost to the reviewer. Introduction I’m a massive fan of a good Science Fiction (or Sci-Fi) movie. Most that know me could attest to that. I also enjoy, of course, videogames in similar settings, especially those that IContinue reading “The Cycle Continues: Saros: Accessibility Review”

Darkfield: Accessibility Review

Disclaimer: Tickets for the shows were provided by the company at no cost to the reviewer. What Is Darkfield? Darkfield is a name that you may have never heard of. This immersive theatre outfit have been crafting experiences for years finely tuned to unsettle, unnerve and provoke thought. After having the fantastic opportunity to playContinue reading “Darkfield: Accessibility Review”

Silent Steel: Menu Narration’s Earliest Example?

Introduction If you’re like me, you might be familiar with the term FMV, standing for Full-Motion Video. This was a technology typically associated with the 1990s, with releases like The Seventh Guest, Phantasmagoria nd Night Trap (with that last one most famously technically giving rise to the Entertainment Software Rating Board or ESRB, alongside otherContinue reading “Silent Steel: Menu Narration’s Earliest Example?”