1. Acknowledgements

Acknowledgements This Fellowship would not have been possible without the assistance of numerous individuals, with a full list too long to give. However, I would like to thank the following for their assistance: Microsoft: Xbox, 343 Industries, Iron Galaxy, Microsoft Studios and the FanFest team, all of whom gave me useful information and assistance surroundingContinue reading “1. Acknowledgements”

12: Recommendations to Studios

Recommendations to Studios I have a number of recommendations based on my findings and various discussions that will hopefully help those in the UK. Contact: Make it easy for those with accessibility concerns, regardless of disability, to contact you and respond with clear indications of what you plan to do with the information (do notContinue reading “12: Recommendations to Studios”

11: Post-research Developments

Post-research Developments Whilst writing this report, it occurred to me that other developments in the industry would happen as time goes on and cataloguing these would help greatly with alerting those who are interested to those changes. In terms of developments specific to this report, I actually had a breakthrough regarding Capcom (who I hadContinue reading “11: Post-research Developments”

10. Post-E3 Discussions

Post-E3 Discussions Whilst E3 was one of several highlights of the Fellowship research tour, there was much more to come, with many more interesting developments, as covered below. Microsoft I had a number of very positive interactions involving Microsoft, some of which happened at E3 as previously mentioned. However, there were a few highlights thatContinue reading “10. Post-E3 Discussions”

9. Other Interactions From E3

Other Interactions From E3 E3 did not just end at the meetings I had at the various booths with a specific game or objective in mind. Some meetings just happened spontaneously. There were a few discussions with developers, not necessarily solely of games but hardware as well, that seemed to be quite promising accessibility-wise. IndividualsContinue reading “9. Other Interactions From E3”