Acknowledgements This Fellowship would not have been possible without the assistance of numerous individuals, with a full list too long to give. However, I would like to thank the following for their assistance: Microsoft: Xbox, 343 Industries, Iron Galaxy, Microsoft Studios and the FanFest team, all of whom gave me useful information and assistance surroundingContinue reading “1. Acknowledgements”
Category Archives: WCMT
16: Appendicies
Appendicies Itinerary Below is a list of the studios I visited, as well as the dates on which I went to see them. Los Angeles 11 June: 13:15 – E3. Meet Aaron Greenberg 14:00 – E3 Xbox briefing and event at 1828 Oak St, LA, CA 90015 16:00-20:00 – E3 FanFest at Casa Vertigo 12Continue reading “16: Appendicies”
15: Closing Thoughts
Closing Thoughts Though Accessibility is on the rise in the games industry, far more can be done to allow those with many disabilities, not just a complete lack of sight, to enjoy what might be considered as key cultural events in the medium. From the cliffhanger of Halo 2 that was thrown in to allowContinue reading “15: Closing Thoughts”
14: Next Steps
Next Steps In terms of my own next steps in light of the findings of the Fellowship, I will continue to look out for developers who are willing to implement accessibility research into their products. I will also continue to write accessibility reviews as and when products are available to do so. If I believeContinue reading “14: Next Steps”
13: Resources
Resources As much as this report does document what I discovered, there are a number of other resources that developers and consumers alike can use as further research. These resources are not just for GWS, but for other disabilities as well in certain cases. Below are a list of resources either seen during my researchContinue reading “13: Resources”
12: Recommendations to Studios
Recommendations to Studios I have a number of recommendations based on my findings and various discussions that will hopefully help those in the UK. Contact: Make it easy for those with accessibility concerns, regardless of disability, to contact you and respond with clear indications of what you plan to do with the information (do notContinue reading “12: Recommendations to Studios”
11: Post-research Developments
Post-research Developments Whilst writing this report, it occurred to me that other developments in the industry would happen as time goes on and cataloguing these would help greatly with alerting those who are interested to those changes. In terms of developments specific to this report, I actually had a breakthrough regarding Capcom (who I hadContinue reading “11: Post-research Developments”
10. Post-E3 Discussions
Post-E3 Discussions Whilst E3 was one of several highlights of the Fellowship research tour, there was much more to come, with many more interesting developments, as covered below. Microsoft I had a number of very positive interactions involving Microsoft, some of which happened at E3 as previously mentioned. However, there were a few highlights thatContinue reading “10. Post-E3 Discussions”
9. Other Interactions From E3
Other Interactions From E3 E3 did not just end at the meetings I had at the various booths with a specific game or objective in mind. Some meetings just happened spontaneously. There were a few discussions with developers, not necessarily solely of games but hardware as well, that seemed to be quite promising accessibility-wise. IndividualsContinue reading “9. Other Interactions From E3”
8. E3: company experiences
E3: company experiences As part of my Fellowship, I had the opportunity to attend E3 2017, as well as FanFest, both of which are described in more detail below. As much as these events did not involve me going to studios directly, they gave me the chance to see just how individuals might react whenContinue reading “8. E3: company experiences”
