In this chapter, you play as Kratos, accompanied by Atreus.
Nav assist through the door and to the gateway via their associated interact prompts, then select Muspelheim as your destination.
Wait for the exit to load and take it, at which point Mimir leaves you after some more dialogue.
With Atreus saying he think’s he can see a forge in the distance
, nav assist your way through some traversal elements and you’ll get to some combat.
Stand still when combat initiates as there’s actually a legendary chest here, which I found by chance during one of my test runs. If you haven’t moved, after you’ve obliterated your foes, look around for an interact prompt which should be to your right from the starting position.
Said chest gives you one half of the Muspelheim crucible seed, unfortunately an inaccessible area of the game as of the current revision of the guide, though it also unlocks a side quest as well.
There is also a stationary raven right near this chest, should you wish to take that out as well, though lining it up can be a little tricky.
Enemies defeated, raven removed and possibly a chest obtained, continue nav assisting and you’ll arrive at a sigil and blade combo blocking your path once your feet stop moving.
As before, aim at a companion cue, fire a sigil arrow and ignite with the blades, then interact with the revealed prompt and continue onwards, until you emerge from a climb.
Eventually you’ll nav assist your way into combat. Keep an eye out for dodge prompts as per usual and note that these enemies are extremely tough even on Give Me Grace, due to the inability to level up as easily as a sighted player would be able to by this point.
I would suggest prioritising the white first if you can, then taking down the smaller enemies. To be honest though, with the amount of targets here, even just swishing the blades around you’ll be almost certain to hit something.
Enemies taken care of, grab what loot you can find and nav assist out of here via an interact prompt for yet another climb.
Keep going and after Atreus says I think I can hear the forge,
you’ll drop down. As soon as you do, stop moving and aim with your spear.
You should see a distant throw point that you can hit and detonate. This is key to the next fight, which is:
Boss Fight: Flame Phantom
This phantom is much like others you’ve fought before, so similar strategies apply.
For the sake of clarity, detonating that previously referenced spear point freed the third spring that would otherwise be hidden. Doing this allows the fight to be completed unhindered by accessibility issues.
Just treat this battle like any other phantom fight. Damage the enemy to build stun, then once it’s stunned, lock onto and destroy the springs.
You may have to aim and hit one of the springs manually, though the sound cue should be able to get you lined up for it.
Note that if you die during this fight, you’ll have to free the aforementioned hidden spring again every time.
Phantom eliminated, take all the loot you can find and traverse onward.
End Of Boss Fight
Nav assist and, after a traversal prompt, the next interact sees you create a zipline.
Interact in the usual manner to use it and continue to nav assist, until Kratos tells someone that they seek a fire giant.
After this, combat ensues against:
Boss Fight: Soul Eater
This Soul Eater is not too dissimilar to the ancients you’ve fought previously. However, there are Draugr added into the mix, making things more complicated, along with a second Soul Eater when the first has reduced health.
My best advice would be to stay at range and use your spears or axe to inflict damage, not going in for the stun kills as that puts you at greater risk.
You can instead just kill the Soul Eater with actual damage and try and take on the Draugr as they appear as well.
During one test run, I used my resurrection stone here, though depending on who you ask it may have been a mistake, due to what comes later.
End Of Boss Fight
Once you manage to get past this fun but frustrating fight, nav assist your way to a cutscene.
After this cutscene, you have a new destination. Start nav assisting and Surtr will help, keep going and Atreus will remark on the beauty of where they are.
Continue nav assisting and interacting and Surtr will, eventually, say this is it
. Let this conversation finish.
After some more nav assisting and moving to make sure you’re still going the right way (as the footsteps are so subtle), you’ll trigger a cutscene and Surtr will tell you to come ‘ere
.
Cutscene over, you’ll be thrust intoâ¦
Boss Fight: Valkyries: Hrist and Mist
Valkyries, as previously discussed, are formidable. However, even in God Of War 2018’s numerous conflicts with these winged warriors, there were never two in the same fight.
This’ll be a test of what you’ve learnt so far, as well as your ability to switch targets on the fly based on small and subtle audio cues.
Thankfully, if you’re playing on lower difficulties you’ll have the option of checkpoints within this fight, though that won’t necessarily make it any easier.
Eventually they’ll both say All-father, grant us the strength we seek, in your name!
, signifying a new phase.
In this second phase, there will be times where they are unable to be hit as they are at range and times where they are close and able to be attacked directly. Figuring out and judging when they switch is a key part of succeeding at this fight, though keep in mind that their attacks do large amounts of damage.
Once they’ve been hit enough for a second time (as they share health bars), they’ll say the same line as above, entering phase 3.
The main attack to watch out for here starts when one of the Valkyries calls out submit!
with an unblockable attack cue. Be ready to dodge this as this will do a large amount of damage. This command grab of sorts, to use fighting game terms, can even kill you in one shot at times, so be on the lookout for it.
The other one to watch for is one I simply call Tremble
. This ground slam from both valks can be avoided with a single sidestep to the right, followed by a roll, both executed towards the end of the attack.
The strategy that seemed to work for me was as follows: You should sidestep during the wind-up, then roll as their slam wave hits the ground and spreads. Unfortunately this does rely on lucky positioning, but if you can fumble your wayt through that attack you should be fine.
After lots of blocking, countering and trying not to get caught off-guard by one of these fierce opponents, you’ll enter a scripted event via a stun prompt. Move forward to trigger a cutscene.
Hit the necessary QTE elements and eventually, your feathery foes will be no more.
End Of Boss Fight
QTE done with and loot obtained, nav assist until you hear the words I am Ragnarok
.
Once that conversation finishes, accompanied by a quest update, nav assist and interact your way along, until Atreus talks about the earthquake shaking this place up enough to make a ledge.
Enemies appear from here, including a Wyvern and multiple Einherjar. Whilst I would say rushing the Wyvern might work, there is also the strategy of taking on the smaller enemies to allow you to then focus on the singular larger attacker.
Do whatever you find works best for your playstyle, though the latter worked for me and my best option was to stay at range where I could, dealing with the female melee-based enemy as soon as she dropped in. This is because she is extremely powerful and has multiple unblockable attacks that can, under certain circumstances, one shot you.
Once these are all defeated, with Kratos saying There will be more
, continue onwards via nav assist and a climb.
Once you reach the top, a single traversal sequence later sees you being met by more Einherjar.
Defeating these, move onward and drop down into more combat.
Once these lesser foes are taken care of, nav assist into another climb, where Atreus will comment on Kratos quiet conduct.
Reaching the top, you’ll enter an area where you’ll be met by:
Boss Fight: Dodher Gradungr
This larger enemy, much like the first Wyvern you encountered, is accompanied by a separate tamer enemy. This extra foe will mostly ride the Gradungr as well.
That is, of course, unless you can unseat the rider, but Defeating this enemy is no easy feat.
You’ll have to break the Gradungr’s shield via sigil arrows to do any damage to it in the first place. However, getting rid of the tamer is a method of reducing how frustrating the enemy in general can be.
To do this, aim for the Gradungr, then flick upwards with the right stick to aim for the rider. Throw your axe at your new target in an attempt to unseat him.
If successful, Atreus will sometimes shout you got him!
or similar, meaning you can focus either target by this time flicking left or right with the right stick.
Additionally, there are other Einherjar ads that will spawn in that you’ll have to keep an eye on as well, but focusing on your main targets could arguably be the best course of action here.
Note that if you die here, you won’t have to climb your way back up to the fight every time.
during my initial run for this guide, I actually had to lower the difficulty to Give Me Story, due to my damage output not realistically being high enough to combat the increased enemies, or so I thought.
In subsequent runs that included the side quests, I was able to beat this on Give Me Grace, though it was definitely harder.
End Of Boss Fight
Once you’ve managed to take down everyone in this small arena, after which Atreus will say We need to leave
, navigate and interact your way along, until you reunite with Mimir.
Interact to retrieve him where you’ll also get some dialogue, including Atreus saying that this could be our last chance
.
Though there will be one other warning after this, if you have sighted assistance or want to try completing other quests documented here, such as Animal Instincts in Midgard if you unlocked the rest of it during Chapter 9: The Word Of Fate, now would be the time.
Interact with the gateway and choose your destination. There isn’t a direct cutscene to begin the next chapter, as Chapter 17: The Realms At War arguably truly begins when you head to Tyr’s temple in Midgard.
