for audio described videos that I put together mostly as part of the #TranscribingGames project, I use a Samson Q7 XLR microphone running through a Scarlet Solo USB interface.
All the audio runs through the Go XLR, but is routed through differing channels, depending on whether my stream needs to hear it or not. For instance, I have my screen reader set to the music channel, while the monitor feeds for things like my intro/outro music and my game audio go to the "system" channel. I've done all of this re-routing manually and can, most of the time (save for PC games), adjust things live on stream without issue as well.
Finally, to make sure I can switch scenes with ease, I use an Elgato Stream Deck which, with sighted assistance, has proven invaluable in allowing me to smootly transition between intro, gameplay, break and outro scenes when needed.
I know I haven't gone into what keyboard, speaker system and other elements make up my setups, but I hope the above may be interesting information to those who want to get started or look at accessibility on a hardware and software level from a content creation perspective.
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