Gears 5: Accessible Perk List

Introduction

Gears 5 may not be the most accessible game, but with enough training and practice it’s certainly enjoyable. Even though Horde is the most accessible mode as a gamer without sight (and that being limited in the number of maps that are easily navigable without assistance), one issue that has been present since launch is the lack of a narrated perks system.

Gears 5’s Perks system (activated by holding Y then a DPad button between waves when you have enough power to upgrade the associated perk) is integral to success in Horde, or it can be depending on the class. Though I did put together a list during a previous operation, in-game changes to the perks associated with characters made it invalidated relatively quickly.

After discussions surrounding potential builds for classes and perk combinations, I asked whether an individual involved in said discussion and thankfully, they were willing to assist. Below is the result, thanks to FabulaNova for this information.

Assault:

Blademaster:

  • Up: Health Regeneration
  • Right: Damage Resistance
  • Down: Melee Bleed Damage
  • Left: Movement Speed

Demolitions:

  • Up: Ultimate Cooldown
  • Right: Ammo Regeneration
  • Down: Assault Rifle Damage
  • Left: Critical Damage

Infiltrator:

  • Up: Health
  • Right: Movement Speed
  • Down: Shotgun Damage
  • Left: Health Regeneration

Marksman:

  • Up: Critical Damage
  • Right: Feedback Boost (Damage is converted to Ultimate Cooldown)
  • Down: Precision Weapons Damage
  • Left: Ammo Capacity

Nomad:

  • Up: Health
  • Right: Ammo Capacity
  • Down: Precision Weapons Damage
  • Left: Critical Damage

Tank:

Anchor:

  • Up: Critical Damage
  • Right: Damage Resistance
  • Down: Damage
  • Left: Ammo Regeneration

Brawler:

  • Up: Health
  • Right: Feedback Boost (Damage is converted to Ultimate Cooldown)
  • Down: Damage
  • Left: Ammo Regeneration

Gunner:

  • Up: Health
  • Right: Chaingun Ammo Regeneration
  • Down: Damage
  • Left: Ultimate Duration

Pilot:

  • Up: Health
  • Right: Ammo Capacity
  • Down: Damage
  • Left: Ultimate Cooldown

Veteran:

  • Up: Health
  • Right: Feedback Boost
  • Down: Assault Rifle Damage
  • Left: Ammo Regeneration

Support:

Combat Medic:

  • Up: Health
  • Right: Critical Damage
  • Down: Assault Rifle Damage
  • Left: Ultimate Cooldown

JACK-Bot:

  • Up: Health
  • Right: Movement Speed
  • Down: Repair Cost Reduction
  • Left: Ultimate Cooldown

Mechanic:

  • Up: Fortification Damage
  • Right: Repair Cost Reduction
  • Down: Repair Speed
  • Left: Fortification Health

Robotics Expert:

  • Up: Critical Damage
  • Right: Fortification Health
  • Down: Repair Cost Reduction
  • Left: Fortification Damage

Tactician:

  • Up: Health
  • Right: Ultimate Recharge on Kill (Killing an enemy gives up to 15s cooldown)
  • Down: Explosive Resupply
  • Left: Assault Rifle Damage

Promotional:

Architect:

  • Up: Fortification Damage
  • Right: Repair Cost Reduction
  • Down: Repair Speed
  • Left: Fortification Health

Protector:

  • Up: Health
  • Right: Critical Damage
  • Down: Ammo Capacity
  • Left: Ultimate Cooldown

Slugger:

  • Up: Health
  • Right: Movement Speed
  • Down: Shotgun Damage
  • Left: Feedback Boost

Striker:

  • Up: Health
  • Right: Feedback Boost
  • Down: Movement Speed
  • Left: Health Regeneration

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