Exploring Accessibility in the Videogame Industry Through Studio Practices
This report has been compiled as part of my 2017 Fellowship with the Winston Churchill Memorial Trust (WCMT).
Contents
- 1. Acknowledgements
- 2. About Me
- 3. Glossary
- 4: Project Background
- 5. Accessibility: Report-centric definition
- 6. Questions
- 7. Experiences with developers
- 8. E3: company experiences
- 9. Other Interactions From E3
- 10. Post-E3 Discussions
- 11: Post-research Developments
- 12: Recommendations to Studios
- 13: Resources
- 14: Next Steps
- 15: Closing Thoughts
- 16: Appendicies
